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1. Gallente SI set known issues. - in Outposts [original thread]
Heh like rl holding patters. Thanks for the respones Logic. I guess the big issue is the working on the algrothium to find the best flight path as at the moment rdvs love dropships :-) did my homework and seen navmeshs are basically industry stand...
- by steadyhand amarr - at 2013.10.21 07:25:00
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2. Gallente SI set known issues. - in Outposts [original thread]
CCP LogicLoop wrote: steadyhand amarr wrote: CCP LogicLoop wrote: steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me th...
- by steadyhand amarr - at 2013.10.18 10:25:00
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3. Gallente SI set known issues. - in Outposts [original thread]
CCP LogicLoop wrote: steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic waypoints :-D Well and jus...
- by steadyhand amarr - at 2013.10.17 07:33:00
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4. Gallente SI set known issues. - in Outposts [original thread]
A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic waypoints :-D
- by steadyhand amarr - at 2013.10.16 08:57:00
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5. Hey Logic Loop - in Outposts [original thread]
Yeh they are awsome so detailed. Lots of diffrent hot spots even found a sniper perch lol. Cant wait to see what u build for us amarr fokes lol
- by steadyhand amarr - at 2013.09.04 07:14:00
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6. Why is the map so big? - in Outposts [original thread]
CCP LogicLoop wrote: The space will be put to good use eventually. Any hints lol
- by steadyhand amarr - at 2013.08.30 09:37:00
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7. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
CCP LogicLoop wrote: steadyhand amarr wrote: Smooth true :-P. Just to chip in. Has it ever been considered to have objectives that can be destroyed. Like in skim 1.0 some of the maps are quite well suited to last stand at the objective momen...
- by steadyhand amarr - at 2013.08.16 13:27:00
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8. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
Smooth true :-P. Just to chip in. Has it ever been considered to have objectives that can be destroyed. Like in skim 1.0 some of the maps are quite well suited to last stand at the objective moments :-)
- by steadyhand amarr - at 2013.08.16 07:23:00
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